![]() ![]() ![]() The script your write bridges the Custom Controller and some other external source of input - in this case some touch controls you bought somewhere. The Custom Controller provides the interface to push arbitrary input into Rewired's Player-Action system. There is no system on earth that can automatically take some piece of code it has no prior knowledge of that was written for some other framework, modify that code to work with a totally different framework, and just work. That is what the example I sent to you shows. Rewired can be used with any 3rd party touch controls, as it says in the documentation, however a bridge script has to be written to read input from those controls and pipe it into the Rewired Player-Action system through a Custom Controller. Don't expect to get any groveling corporate boiler plate crap from me in return - "Oh I'm truly sorry you're not happy with blah blah blah." Not gonna happen. I have no problem cutting people off from support permanently who act this way toward me. I have no obligation to provide you free support, nor do I have an obligation to take any kind of verbal abuse from you. If you're just here trying to burn a bridge, here's a match. It will not get you anywhere if you want help from me. There are plenty of examples in this thread. I don't respond well to people who take that kind of attitude with me. Go back to the application.ĭo you have any suggestions on how to resolve or prevent the application from being unresponsive after ten minutes in this setup? Thank you!Ĭlick to expand. Connect a Dual-shock 4 or Dual-sense controller and run the application, have the application lose focus by alt-tabbing out of it and leave it going for more than ten minutes(I use twelve minutes just to be sure) without focusing back to it. Disable 'run in background' in the Unity player settings(found in the project settings) and create a build of the project. Reproduction: Create an empty project, have some sort of logging that runs in the update or a cube that moves around in the update in order to check if the application is still updating. This happens in Development builds as well as Release builds. I also tested this with a Xbox One controller and the issue did not occur with that controller. This happens in a Windows stand-alone build made with Unity 2021.3.12f1 and Rewired version 1.1.43.0. Disconnecting the controller will resolve the issue. ![]() When a build is made with the 'Run in Background' option disabled in the player settings and either a Dual-shock 4 or Dual-sense controller is connected while the application has no focus, waiting for more than ten minutes before refocusing on the application, the application will no longer respond and is not actively rendering anymore. The workaround caused issues because touch input changes the Unity mouse pointer position. Reverted old workaround for a platform-specific Unity bug in Rewired Pointer Input Module which disabled the check to see if a mouse is present before processing mouse input events. Mac OS Standalone, Native, Game Controller Framework enabled: Fixed bug causing crash in MacOS versions prior to 11.0. Added .GCControllerDualSenseExtension.SetLightColor functions. Added .GCControllerDualShock4Extension.SetLightColor functions. Internal changes to allow Rewired plugins to optionally run target platform-specific code in the Unity editor. Checks Unity Active Input Manager setting on installation and warns user if set to an incompatible setting. MacOS, Game Controller Framework: Added support for setting light color on Dual Shock 4 and Dual Sense controllers. Rewired 1.1.44.0 is available on the Unity Asset Store. ![]()
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